Kuato Learning Platform
An open world with a range of educational games for kids to explore.
Kuato Learning Platform was an open-world educational platform which contained a range of “speak-to” games that could be played using voice commands, focused on emotional and language development for children.
(Unreleased)
Roles and Responsibilities
- Collaborating with design team to create a feature list and define the design pillars for all platform games, in line with market research and the national curriculum.
- Prototyping several minigame concepts in Unity
- Brainstorming and creating pitches that articulate how these concepts uphold the game’s design pillars and drive the desired player educational development.
- Implementing animations for each character rig via animator.
- Writing dialogue and descriptive texts to match character personality and scene requirements.
- Crafting a range of storylines – from high-level arcs to particular plotlines and scene descriptions.
Contributions
As part of the design team, I worked on a series of minigame concepts in line with the platform open-world design and overarching storyline, each concept focusing on different areas of the national curriculum for the age group.
I prototyped a few of these concepts, using in-house tools to add speak-to functionality. I also created different versions of existing concepts to focus on different areas of the curriculum, such as directions, conflict resolution, and colours.
Chit Chat
Sling Splat
Cannon Blast
Kuato Storymaker